Real time Druid model:
This model was completed during the second term at Vertex School. Under the direct supervision and guidance of Ryan Kingslien, I completed the high-res concept sculpt within Zbrush, employed texturing XYZ displacement alphas to achieve realistic skin detail and pores, created rough cloth pattern block-outs within Marvelous designer, retoplogized all assets in Maya, and baked and textured all maps within substance painter. The hair cards for the animal fur pelt and facial hair were developed with hair cards and textures created in Xgen. All materials and finalized renders were developed within Marmoset tool bag 4.
This was a tremendous learning experience both for myself and my fellow student colleagues. I would like to personally thank Ryan Kingslien for giving me the tools and wisdom to grow as a character artist. His help was indispensable
throughout this entire process.
Hope you enjoy!
-Matias