Hello everyone, here is a fun project I worked on in my spare time. It is a real time demon creature model in the style of the DOOM universe and loosely based on a concept by the fantastic Jose Garces "Dibujante Nocturno".
The hi-res sculpt was created in Zbrush, retopology and UVs in Maya, Texturing in Substance Painter, and material development and render setup was completed in Marmoset Toolbag 4.